Image from Joystiq.com Atlus USA first landed on this gamer's radar with a couple of excellent GameBoy Advance titles, Double Dragon and River City Ransom. Both enhanced the original games in...
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Gamasutra Interviewed Yasuhiro Wada, creator of the harvest moon series. I've always liked the premise of these games, or, really, any game that goes a non-traditional route in that it doesn't...
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In an interview with GamePro, Nintendo of America CEO Reggie Fils-aime speaks candidly about the state of the gaming industry, Wii 's success, online console gaming, and his predictions for the...
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During the busy schedule of E3, IGN had a chance to sit down with Motomu Toriyama (FF12) and Revenant wings producer Eisuke Yokoyama to discuss the North American localization, why they decided to...
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IGN has an interview with both Bioware and Sega regarding the surprising announcement of a sonic RPG for the Nintendo DS. Other have said that Bioware is merely using the Sonic name to...
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Answering a question from Michael Savner from Bank of America concerning Take Two Interactive's Wii and DS strategies, Take Two chairman Strauss Zelnick revealed that the company fully intends to...
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Yoichi Wada, the chief executive of Square Enix, said in an interview with the Financial Times that the demographics of gamers have undergone a sea of change in the past few years, forcing software...
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by jack on August 23, 2006
Here are some quotes from Molyneux's LGC speech, found on www.gonintendo.com: "(speaking over motion sensing controls) I realized, when I looked at myself in the mirror, I actually looked...
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by jack on August 23, 2006
Gamasutra had an interview with Q Entertainment's Tetsuya Mizuguchi: GS: As a last question, what do you think of the Wii? TM: It's very unique! Very special. GS: Have you thought about it at...
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by jack on July 08, 2006
A portion from a 1up interview with Marcus Iremonger, executive producer on Call of Duty 3 1UP: Good. My squadmates met some ugly ends in CoD2. The enemy A.I. seemed OK; they were a little...
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by jack on July 08, 2006
Go Nintendo found an interview with Michel Ancel, but the interview was in French. One of their readers translated it for them: "The Michel Ancel interview from below has been translated! HUGE...
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by jack on June 15, 2006
An excerpt from a Gamasutra interview with Chris Crawford, a former game developer. GS: What would you say to companies like Nintendo, who recently announced their Touch Generations brand for the...
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by jack on May 30, 2006
MTV: You've talked about the gamer stereotype - a solitary figure in a dark room with only the reflection of the TV screen illuminating their faces - and your intention for the Wii to change that...
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by jack on May 30, 2006
N-Philes has interviewed THQ's Paul Joffe, the project manager for Spongebob Squarepants: Creature from the Krusty Krab, about the Wii and THQ's plans for Nintendo's console. N-Philes: Can...
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by jack on May 22, 2006
The Edmonton Sun was privileged with an interview with Shigeru Miyamoto, where they ask him all about the Wii name, the controller, and Sony's attempt at copying it....
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by jack on May 15, 2006
The world famous director of the Metal Gear Solid series recently sat down with CVG for an interview, which included his thoughts on the Wii. CVG: What are your impressions of Nintendo Wii and how did...
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by jack on May 03, 2006
We haven't had any news on the next installment of the Metroid Prime series for some time now, but finally we get a little more to keep us informed until E3. Jeux-France interviewed Richard...
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by jack on April 28, 2006
Cubed-3's Adam Riley & Mike Mason got the opportunity to interview Nintendo UK's Rob Saunders about the new Wii name and logo. It's a great read so check it out below: Cubed³: First...
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by jack on April 27, 2006
Gamespot.com has an interview with John Schappert, the head of EA Canada (where Madden for Wii is being developed). Check it: Players will hike the ball by mimicking a quarterback receiving the ball...
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by jack on April 27, 2006
As we all know now, the Nintendo's upcoming console is now titled the Wii. Love it or hate it, here's a great interview from Game Informer, the full transcript of their interview with Nintendo...
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by jack on April 11, 2006
Kotaku had the privilege of interviewing Dr. Kawashima, the man who wrote the books that inspired the Brain Training series. You can read the interview below: Q). How would you explain the concept of...
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by jack on April 01, 2006
No, I don't know how to pronounce her last name either. The editors at IGN, however, do, and that's probably why they just got an awesome three-page interview with her. If you don't know,...
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by jack on April 01, 2006
A+E Interactive got the privilege of interviewing Nintendo President Satoru Iwata, and lucky for us we have the transcript. Read on, and check the source for the full interview: Q: How much...
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