Hoshigami Remix IGN Review
Filed in archive Nintendo DS on July 7, 2007
It looks like the DS is starting to get some strategy rpg loving, and about time too. Hoshigami Remix will soon be followed by Luminous Arc, and then topped off with the triumphant return of Final Fantasy Tactics for Nintendo's handheld wonder. Boy, i cant wait. IGN wasn't that impressed with Hoshigami Remix though saying "Hoshigami has its high points - specifically in the RAP Gauge and Shoot Attacks - but in general we found ourselves wishing those mechanics were adopted into a better game, as Hoshigami Remix lacks story, true character development, and polish to justify not only the price of the game, but dozens of hours of strategy battling. Only the hardcore need apply, and do so knowing that far better strategy RPGs are on the way to DS soon." IGN gave it a paltry 6.0.

As a game that was originally paired with the release of Final Fantasy Tactics on PlayStation, Hoshigami is exactly what you'd expect from a token strategy role-playing game. Players take control of a young lad named Fazz and his loyal friend Leimrey as they stalk across the world map in search of blade-breaking action. Along the way you'll amass a merry band of mercenaries, and begin the age-old task of equipping them, training them, leveling them up, and assigning spells and new attacks along the way. Hoshigami Remix takes obvious influence from Final Fantasy Tactics or Tactics Ogre, with the battlefield being shown in a isometric 2D/3D presentation. The battlefield itself is created with 3D modeling and classic pixel art overlaid, while the character art is entirely 2D in classic fashion. When hitting L or R the battle zone (which is essentially a virtual game board) can rotate, which will simultaneously flip any on-screen sprite art in the process. In this way Hoshigami Remix allows players to see the action from four different sides while still keeping the 2D feel alive.
Full IGN Review of Hoshigami Remix here.
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