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Manhunt 2 Gameplay Mechanics

Filed in archive Wii by Kevin Codamon on June 19, 2007

IGN has posted an article about the process of creating manhuntlinks 2's gameplay mechanics. Developer Rockstar Games is aiming for a July 10 2007 release of Manhunt 2 on Wii, PlayStation 2 and PSP. This ultra violent title throws players into The Project, a disturbing asylum built in order to house human test subjects for a variety of shady experiments. Your job is to stay alive and get out of your own personal hell.

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This time, the hunters operate in larger numbers; they are better armed, and deadlier than ever in combat. But what makes Manhunt 2's hunters even scarier than their predecessors is their enhanced AI. Everything about their behavior is more unpredictable: they are more likely to surprise you, turning around or changing their direction in ways you can't anticipate. And when one of them sees you, he'll quickly alert his cohorts to your presence. All of which makes it far more difficult to lure hunters away from the pack. It's all the more important to choose just the right moment to leave the safety of the shadows and strike. Because you won't get a second chance to surprise your enemy.


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