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by John B on March 7, 2007
Hideki Kamiya, director of the visually stunning PS2 game Okami, recently said a few words about Nintendo's The Legend of Zelda: Twilight Princess. In one aspect, he's right, but that's not a bad thing. Twilight Princess wasn't designed to be a beautiful piece of art, it was made to be realistic. The deep color palette of browns and greens may not be as pleasing to the eyes as the cartoony gorgeousness of Wind Waker, but it's still easy on the eyes.
Check out this interesting Wind Waker vs. Twilight Princess article.
"To be frank, I was disappointed when I saw [Twilight Princess'] visuals. I'm a Zelda freak -- it's no overstatement to say that I created Okami because of Zelda. I really wanted [Twilight Princess] to have that regal aura, because Zelda was what we were aspiring to. I wanted it to show me things that were surprising, but..."
Check out this interesting Wind Waker vs. Twilight Princess article.
Trackback: http://publish.creative-weblogging.com/publish/mt-tb.pl/56925
Mr Wong
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