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Interviews
by jack on May 30, 2006
N-Philes has interviewed THQ's Paul Joffe, the project manager for Spongebob Squarepants: Creature from the Krusty Krab, about the Wii and THQ's plans for Nintendo's console.

N-Philes: Can we expect the same kind of driving for Cars - Nintendo is showing off Excite Truck, and can we imagine Cars being the same type of control scheme, what they call the classic style - holding it in the classic sense?
Paul: Yes we do, we will be doing that.
N-Philes: So overall what is your opinion about the Wii. How do you feel about the gameplay aspect and maybe the future of what you might be doing with it?
Paul: I mean, it's, from a design standpoint, it's incredibly exciting as it does truly make you think differently and forces you to think differently about the things you have been doing. You know, this year when it first came to me, and I'm like OK, I already have the game designed and I haven't been given the time or ability to design from scratch - I think what we found was when we started to pick up these metaphors like the flight stick, the driving wheel and for the rampage [portions], you know, you actually smashed - and so that really like worked out great.
I think we could, you know, really in a way reinvent the game that we had. With that said we totally want think something from scratch, and you know we certainly have the intent and we certainly will be looking at it. Our ability to do that will depend a lot on its penetration in the market and whether we can support a single console skew, which as you know, especially with licensed kid's stuff, we tend to go cross platform in order to make it work. I think that it makes you interact with your TV in a different way than you ever had before, and it makes you think about how you want to break [things] down in a virtual way, because it's almost like you are playing with a toy.
Full Interview
N-Philes: Can we expect the same kind of driving for Cars - Nintendo is showing off Excite Truck, and can we imagine Cars being the same type of control scheme, what they call the classic style - holding it in the classic sense?
Paul: Yes we do, we will be doing that.
N-Philes: So overall what is your opinion about the Wii. How do you feel about the gameplay aspect and maybe the future of what you might be doing with it?
Paul: I mean, it's, from a design standpoint, it's incredibly exciting as it does truly make you think differently and forces you to think differently about the things you have been doing. You know, this year when it first came to me, and I'm like OK, I already have the game designed and I haven't been given the time or ability to design from scratch - I think what we found was when we started to pick up these metaphors like the flight stick, the driving wheel and for the rampage [portions], you know, you actually smashed - and so that really like worked out great.
I think we could, you know, really in a way reinvent the game that we had. With that said we totally want think something from scratch, and you know we certainly have the intent and we certainly will be looking at it. Our ability to do that will depend a lot on its penetration in the market and whether we can support a single console skew, which as you know, especially with licensed kid's stuff, we tend to go cross platform in order to make it work. I think that it makes you interact with your TV in a different way than you ever had before, and it makes you think about how you want to break [things] down in a virtual way, because it's almost like you are playing with a toy.
Full Interview
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Mr Wong
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