Archive for the 'Interviews' Category

Interview with Atlus USA

Thursday, January 24th, 2008

Image from Joystiq.com

Atlus USA first landed on this gamer's radar with a couple of excellent GameBoy Advance titles, Double Dragon and River City Ransom. Both enhanced the original games in th…

 

Interview with Harvest Moon Creator Yasuhiro Wada

Monday, December 3rd, 2007

Gamasutra Interviewed Yasuhiro Wada, creator of the harvest moon series.

I've always liked the premise of these games, or, really, any game that goes a non-traditional route in that it doesn'…

 

Gamepro Interviews Reggie

Monday, July 30th, 2007

In an interview with GamePro, Nintendo of America CEO Reggie Fils-aime speaks candidly about the state of the gaming industry, Wii 's success, online console gaming, and his predictions for the fu…

 

Final Fantasy XII: Revenant Wings IGN E3 2007 Interview

Friday, July 13th, 2007

During the busy schedule of E3, IGN had a chance to sit down with Motomu Toriyama (FF12) and Revenant wings producer Eisuke Yokoyama to discuss the North American localization, why they decided to cre…

 

IGN grills Sega and Bioware regarding Sonic RPG

Wednesday, June 27th, 2007

IGN has an interview with both Bioware and Sega regarding the surprising announcement of a sonic RPG for the Nintendo DS. Other have said that Bioware is merely using the Sonic name to "test&quot…

 

Take-Two "Completely Focused" on Nintendo

Tuesday, June 19th, 2007

Answering a question from Michael Savner from Bank of America concerning Take Two Interactive's Wii and DS strategies, Take Two chairman Strauss Zelnick revealed that the company fully intends to …

 

Square Enix Favors DS’ Portable Approach, Dragon Quest IX DS exclusive

Monday, June 11th, 2007

Yoichi Wada, the chief executive of Square Enix, said in an interview with the Financial Times that the demographics of gamers have undergone a sea of change in the past few years, forcing software de…

 

Peter Molyneux Speaks on Motion Sensing

Wednesday, August 23rd, 2006

Here are some quotes from Molyneux's LGC speech, found on www.gonintendo.com:

"(speaking over motion sensing controls) I realized, when I looked at myself in the mirror, I actually looked re…

 

Mizuguchi on Wii

Wednesday, August 23rd, 2006

Gamasutra had an interview with Q Entertainment's Tetsuya Mizuguchi:

GS: As a last question, what do you think of the Wii?

TM: It's very unique! Very special.

GS: Have you thought about i…

 

Call of Duty 3 exec prod talks Wii version

Saturday, July 8th, 2006

A portion from a 1up interview with Marcus Iremonger, executive producer on Call of Duty 3

1UP: Good. My squadmates met some ugly ends in CoD2. The enemy A.I. seemed OK; they were a little bit&ti…