Interview with Atlus USA
Thursday, January 24th, 2008Image from Joystiq.com
Atlus USA first landed on this gamer's radar with a couple of excellent GameBoy Advance titles, Double Dragon and River City Ransom. Both enhanced the original games in th…
Image from Joystiq.com
Atlus USA first landed on this gamer's radar with a couple of excellent GameBoy Advance titles, Double Dragon and River City Ransom. Both enhanced the original games in th…
Gamasutra Interviewed Yasuhiro Wada, creator of the harvest moon series.
I've always liked the premise of these games, or, really, any game that goes a non-traditional route in that it doesn'…
In an interview with GamePro, Nintendo of America CEO Reggie Fils-aime speaks candidly about the state of the gaming industry, Wii 's success, online console gaming, and his predictions for the fu…
During the busy schedule of E3, IGN had a chance to sit down with Motomu Toriyama (FF12) and Revenant wings producer Eisuke Yokoyama to discuss the North American localization, why they decided to cre…
IGN has an interview with both Bioware and Sega regarding the surprising announcement of a sonic RPG for the Nintendo DS. Other have said that Bioware is merely using the Sonic name to "test"…
Answering a question from Michael Savner from Bank of America concerning Take Two Interactive's Wii and DS strategies, Take Two chairman Strauss Zelnick revealed that the company fully intends to …
Yoichi Wada, the chief executive of Square Enix, said in an interview with the Financial Times that the demographics of gamers have undergone a sea of change in the past few years, forcing software de…
Here are some quotes from Molyneux's LGC speech, found on www.gonintendo.com:
"(speaking over motion sensing controls) I realized, when I looked at myself in the mirror, I actually looked re…
Gamasutra had an interview with Q Entertainment's Tetsuya Mizuguchi:
GS: As a last question, what do you think of the Wii?
TM: It's very unique! Very special.
GS: Have you thought about i…
A portion from a 1up interview with Marcus Iremonger, executive producer on Call of Duty 3
1UP: Good. My squadmates met some ugly ends in CoD2. The enemy A.I. seemed OK; they were a little bit&ti…